Commander
2.6±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(146 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Mana rocks2
Land ramp1
Tutors1
Draw engines2
Cantrips & burst draw1
Value engines3
Counterspells3
Spot removal1
Graveyard hate1
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+14ⓘ
Fetchlands3
Premium utility lands1
Utility lands3
Taplands3
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Synergy pieces1
Combat threats1
Token generators5
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base75Interaction45Threats37
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Lifegain51 cards
51 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.