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HomeExplore decksCommanders
WU

Hope Estheim

viapasted list·Updated 46 days ago·7 views·

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Power level

2.6±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence146 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve+8ⓘ
Mana rocks2
Land ramp1
Tutors1
Draw engines2
Cantrips & burst draw1
Value engines3
Counterspells3
Spot removal1
Graveyard hate1
Board wipes2
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+14ⓘ
Fetchlands3
Premium utility lands1
Utility lands3
Taplands3
Basic lands2
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Synergy pieces1
Combat threats1
Token generators5

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.6 → Bracket 1

1.6 above Bracket 0 ceiling (1)

0.4 below Bracket 2 threshold (3)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Lifegain51 cards

51 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

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Human Tribal11 cards

11 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.