Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(345 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Mana dorks1
Other acceleration2
Low Land Count (32/33)+-3ⓘ
Tutors2
Draw engines2
Cantrips & burst draw1
Recursion2
Value engines3
Counterspells1
Spot removal6
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection1
Mono-Color Mana Base (no fixing needed)+32ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Low Land Count (32/33)+-3ⓘ
Dual & shock lands1
Utility lands2
Taplands2
Basic lands1
Mountain+27
6 Combo(s) Detected (Consistency: 56%)+39ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 tribal lords, 4 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Combo pieces6
Synergy pieces13
Win conditions3
Combat threats5
Sacrifice outlets3
Drain effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.6 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats98Mana base70Interaction55
✓
Mass land denial (1)
✓2-card combo
✕Game changers — none
✕Extra turns — none
Themes10 total
Goblin Tribal33 cards
33 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.