Krenko, Mob Boss

5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Deterministic combo linesKrenko, Mob Boss,Skirk Prospector+1 more
High confidence(345 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8
Mana dorks1
Other acceleration2
Low Land Count (32/33)+-3
Draw engines2
Cantrips & burst draw1
Counterspells1
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection1
Mono-Color Mana Base (no fixing needed)+32
Mono-Color Powerhouse Lands (1)+2
Low Land Count (32/33)+-3
Dual & shock lands1
Utility lands2
Basic lands1
6 Combo(s) Detected (Consistency: 56%)+39
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 tribal lords, 4 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25
Commander Synergy (1 groups)+12

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.6 (Bracket 3)+Mass Land Denial Bracket 4
Threats98Mana base70Interaction55
Mass land denial (1)
2-card combo
Game changers — none
Extra turns — none

Themes10 total

Goblin Tribal33 cards

33 goblin creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies17 cards

17 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro15 cards

15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos6 total