Commander
4.6±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Medium confidence(310 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks4
Other acceleration1
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw5
Wheels1
Recursion1
Value engines5
Control Strategy Bonus (11.6 interaction cards)+18ⓘ
Counterspells4
Spot removal5
Board wipes3
Protection2
Two-Color Mana Base (no fixing needed)+3ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands6
Tempo Control (lockout lethality)+5.6ⓘ
1 extra turn effect+5ⓘ
Synergy pieces3
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 3
Consistency78Mana base75Interaction62
0.1 above Bracket 2 ceiling (4.5)
1.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.
Voltron7 cards
7 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Spellslinger6 cards
6 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.