Commander
2.8±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
High confidence(165 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks11
Mana dorks1
Other acceleration1
Treasure generators1
Draw engines4
Cantrips & burst draw4
Value engines6
Spot removal8
Board wipes1
Stax & hate2
Protection1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands4
Taplands1
Combat Damage Synergy: token package, 1 token doubler, 6 extra combats, 1 haste enabler+25ⓘ
Combo pieces1
Synergy pieces3
Win conditions3
Combat threats2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base82Speed77Threats47
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Deathtouch9 cards
9 deathtouch synergies. Small creatures that kill anything they touch.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Tap / Untap8 cards
8 tap/untap synergies. Generate extra value from activated abilities.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.