Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(419 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks2
Land ramp2
Other acceleration1
Tutors3
Draw engines11
Cantrips & burst draw4
Wheels2
Recursion2
Value engines7
Counterspells7
Spot removal7
Mono-Color Mana Base (no fixing needed)+16ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Utility lands5
Taplands2
Basic lands1
Island+28
2 Combo(s) Detected (Consistency: 85%)+27ⓘ
Combat Damage Synergy: 1 token doubler+4ⓘ
Combo pieces6
Synergy pieces5
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Consistency90Interaction88Threats80
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Group Hug8 cards
8 group hug effects. Help everyone while secretly advancing your plan.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
Clones7 cards
7 clone effects. Copy the best threats on the battlefield.