Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(481 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana2
Land ramp16
Other acceleration5
Commander Draw Engine (Aesi, Tyrant of Gyre Strait provides card draw)+10ⓘ
Commander Synergy (1 groups)+3ⓘ
Tutors2
Draw engines8
Cantrips & burst draw4
Recursion5
Counterspells3
Spot removal1
Artifact/enchantment removal1
Protection2
Mana Acceleration (24 sources)+14ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands6
Utility lands8
4 Combo(s) Detected (Consistency: 70%)+34ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 haste enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces9
Synergy pieces10
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats96Consistency88Speed84
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Landfall16 cards
16 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.