Commander
7.1±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
Primary win line:Go-wide combat finish
High confidence(513 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (70% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks10
Mana dorks7
Land ramp5
Other acceleration2
Treasure generators2
Tutors3
Draw engines13
Cantrips & burst draw2
Value engines2
Counterspells3
Spot removal5
Mana Acceleration (26 sources)+15ⓘ
Fetchlands6
Dual & shock lands12
Premium utility lands2
Utility lands4
Taplands4
Other1
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+18ⓘ
Combo pieces1
Synergy pieces2
Win conditions5
Combat threats1
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Speed96Mana base96Consistency88
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Combo (Commander)1 cards
This deck is built around assembling infinite combos or combo finishes.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.