Commander
4.5±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(305 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Land ramp2
Treasure generators5
Other1
Draw engines8
Cantrips & burst draw1
Recursion2
Value engines3
Spot removal4
Board wipes1
Stax & hate4
Fetchlands3
Dual & shock lands3
Premium utility lands3
Utility lands3
Taplands1
Other1
Combat Damage Synergy: token package, 3 extra combats, 5 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (3 groups)+21ⓘ
Synergy pieces6
Win conditions3
Combat threats15
Drain effects1
Token generators8
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 2
Threats94Mana base75Interaction57
1.5 above Bracket 1 ceiling (3)
0.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy23 cards
23 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter21 cards
21 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.