Commander
No commander provided7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(521 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Other acceleration4
Tutors1
Draw engines5
Cantrips & burst draw1
Wheels1
Recursion2
Value engines1
Counterspells7
Spot removal2
Artifact/enchantment removal1
Board wipes1
Stax & hate25
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands10
Taplands3
7 Combo(s) Detected (Consistency: 47%)+40ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, 1 damage multiplier+9ⓘ
Combo pieces10
Combat threats3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Interaction99Threats89Mana base69
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Stax6 cards
6 stax pieces. Tax and restrict opponents' resources while breaking parity.