Commander
No commander provided7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(510 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks5
Land ramp12
Other acceleration3
Draw engines9
Cantrips & burst draw1
Counterspells4
Spot removal10
Graveyard hate1
Board wipes2
Protection2
Mana Acceleration (22 sources)+12ⓘ
Fetchlands8
Dual & shock lands12
Premium utility lands3
Utility lands1
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 1 evasion enabler+23ⓘ
Win conditions5
Combat threats1
Token generators2
Reanimation5
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Mana base97Interaction89Speed88
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Sagas16 cards
16 sagas. Multi-chapter enchantments for incremental value.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Enchantress11 cards
11 enchantment synergy cards. Deck rewards you for casting enchantments.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.