Urza, Lord High Artificer

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Commander
9.8±0.2
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
High confidence676 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana9
Mana rocks3
Other acceleration4
Commander Synergy+12
Tutors8
Draw engines5
Cantrips & burst draw5
Recursion2
Value engines4
Counterspells5
Spot removal6
Board wipes1
Stax & hate4
Protection2
Mono-Color Powerhouse Lands (3)+16
Mono-Color Mana Base (no fixing needed)+9
Mana Acceleration+6
Utility lands3
Basic lands1
8 Combo Families+58
Combo Commander+15
Combat Damage Synergy: token package, aristocrats engine+11
Commander Synergy+5
Combo pieces19
Synergy pieces2
Combat threats3
Other2

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.8 → Bracket 5

0.8 above Bracket 4 ceiling (9)

Game changers 8
Minimum Bracket 4
Mass land denial 2
Minimum Bracket 4
2-card combo — none
Extra turns — none

Themes6 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Storm20 cards

20 storm synergies. Chain spells for exponential value.

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Artifacts Matter13 cards

13 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Cheerios11 cards

11 cheerios cards. Cast many 0-cost artifacts/equipment with draw engines to storm off.

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Combos19 total

  • 2-card combos · 5
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  • 3-card combos · 8
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