Commander
4.1±0.75
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Medium confidence266 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks7
Land ramp2
Other acceleration2
Treasure generators1
Tutors3
Draw engines9
Cantrips & burst draw3
Recursion1
Value engines1
No cards contributed significantly to this vector.
Mana Acceleration (13 sources)+3ⓘ
Fetchlands10
+8
+8
+8
+8
+8
+8
+8
+8
+8
+7
Dual & shock lands8
+6
+6
+6
+5
+5
+5
+4
+4
Premium utility lands4
+5
+5
+5
+4
Utility lands3
+2
+2
+2
Basic lands3
+2
+4
+6
Synergy pieces2
Win conditions3
Combat threats4
Sacrifice outlets2
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Mana base96Speed65Consistency55
1.1 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.