Commander
6.4±0.2
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(442 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks3
Mana dorks4
Land ramp3
Treasure generators3
Tutors1
Draw engines8
Scry & Surveil1
Recursion1
Value engines2
Other1
Spot removal8
Board wipes9
Stax & hate5
Edict effects3
Protection3
Mana Acceleration (14 sources)+4ⓘ
Fetchlands5
Dual & shock lands4
Utility lands4
Taplands1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 evasion enabler, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 51%)+18ⓘ
Combo pieces2
Synergy pieces11
Win conditions2
Sacrifice outlets3
Drain effects3
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats92Interaction87Mana base83
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Aristocrats22 cards
22 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.