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HomeExplore decksCommanders
WBR

Gambling Man

viaArchidektArchidekt·3 views·2h ago

Power level

4.2±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence281 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Commander Synergy+9ⓘ
Fast mana2
Mana rocks6
Land ramp2
Treasure generators7
Minor treasure2
Other acceleration1
Commander Synergy+1ⓘ
Tutors3
Draw engines3
Cantrips & burst draw5
Scry & Surveil1
Recursion4
Value engines7
Synergy support1
Spot removal2
Board wipes1
Stax & hate1
Edict effects1
Protection2
Soft interaction2
Dual & shock lands2
Utility lands4
Taplands1
Basic lands3
Combat Damage Synergy+12ⓘ
Commander Synergy+2ⓘ
Synergy pieces11
Combat threats3
Sacrifice outlets2
Drain effects4
Token generators6
Group slug4
Enablers1
Alternate win strategies2
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.2 → Bracket 2

1.2 above Bracket 1 ceiling (3)

0.8 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes3 total

Artifacts MatterCore (13 cards)

13 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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TreasureCore (13 cards)

13 treasure generators. Ramp and artifact synergies in one package.

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ChaosSupporting (8 cards)

8 chaos effects. Embrace randomness with coin flips and dice rolls.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power4.2→4.2—
BracketB2→B2

Vectors

Velocity
79→79
—
Consistency
64→65
+1
Interaction
21→22
+1
Efficiency
51→49
-2
Lethality
92→92
—

Card Changes

Added (4)

Removed (4)