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Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence459 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks3
Land ramp3
Other acceleration1
Treasure generators4
Tutors2
Draw engines14
Cantrips & burst draw6
Value engines2
Counterspells3
Spot removal10
Stax & hate3
Protection2
Fetchlands3
Dual & shock lands8
Premium utility lands3
Utility lands9
Taplands2
Basic lands3
2 Combo(s) Detected (Consistency: 70%)+25ⓘ
Combat Damage Synergy: token swarm strategy, aristocrats engine, 1 damage multiplier+25ⓘ
Extra Turn Package+5ⓘ
Tempo Control+4.2ⓘ
Combo pieces3
Synergy pieces2
Win conditions2
Combat threats6
Token generators4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.6 → Bracket 4
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aggro39 cards
39 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Rogue Tribal14 cards
14 rogue creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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