Krenko, Mob Boss

Commander
R
3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(232 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana2
1+10
R+1
Mana rocks2
2+4
5+5
Other acceleration3
2+6
1RR+3
3+2
Treasure generators3
2R+4
3R+12
3R+4
Other3
2R+3
1RR+1
3R+1
Draw engines3
3+3
2R+1
6+1
Cantrips & burst draw6
1R+2
RR+2
1R+1
1R+1
2R+4
3R+4
Recursion1
1RR+1
Value engines3
R+1
RR+5
1R+5
Other1
R+1
Counterspells3
R+8
R+7
1R+1
Spot removal6
R+2
1R+5
2R+3
3R+4
3R+1
4R+1
Stax & hate1
2R+6
Protection2
2+6
1R+3
Mono-Color Mana Base (no fixing needed)+33
Taplands3
+2
+2
+2
Basic lands1
+31
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25
2 Combo Families (2 lines, Consistency: 38%)+20
Commander Synergy (3 groups)+14
Combo pieces3
R+5
3+11
1RR+2
Synergy pieces10
1R+5
1R+4
1R+4
1R+4
2R+4
2R+4
2R+4
2R+4
2RR+4
3RR+4
Win conditions4
R+1
4R+1
4R+1
4RR+7
Combat threats14
R+2
R+1
R+1
1R+1
1R+1
1R+1
1R+1
2R+1
1RR+1
1RR+1
3R+1
3R+1
+2 more
Sacrifice outlets3
R+1
1R+2
1R+2
Drain effects2
2R+2
2R+1
Damage multipliers1
3RR+2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 3.6 (Bracket 2)+Mass Land Denial Bracket 4
Threats96Mana base70Speed56
Mass land denial (1)
Game changers — none
2-card combo — none
Extra turns — none

Themes6 total

Goblin Tribal28 cards

28 goblin creatures detected. Tribal synergies can create powerful board states.

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Aggro17 cards

17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos2 total

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