Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(414 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks7
Treasure generators2
Commander Draw Engine (Mog, Moogle Warrior provides card draw)+15ⓘ
Draw engines7
Cantrips & burst draw3
Recursion3
Value engines1
Spot removal7
Stax & hate2
Two-Color Powerhouse Lands (2)+6ⓘ
Dual & shock lands10
Premium utility lands5
Utility lands14
Taplands7
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces11
Win conditions3
Combat threats4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats95Mana base91Interaction67
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy24 cards
24 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator10 cards
10 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.