Commander
3.9±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(256 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks2
Other acceleration2
Commander Synergy (1 groups)+2ⓘ
Tutors5
Draw engines9
Cantrips & burst draw5
Recursion1
Value engines8
Other5
Spot removal7
Board wipes2
Protection3
Two-Color Mana Base (no fixing needed)+2ⓘ
Fetchlands2
+8
+5
Dual & shock lands3
+6
+5
+4
Premium utility lands2
+6
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+15
+5
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers, aristocrats engine+22ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces1
Synergy pieces2
Win conditions4
Combat threats12
Drain effects6
Token generators1
Reanimation1
Other4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+Game Changers→ Bracket 3
Consistency85Threats85Mana base75
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Lifegain27 cards
27 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Lifedrain10 cards
10 lifedrain effects. Drain opponents' life while gaining your own.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.