Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(427 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Treasure generators7
Draw engines8
Cantrips & burst draw1
Recursion4
Value engines5
Counterspells2
Spot removal6
Board wipes2
Fetchlands8
Dual & shock lands10
Premium utility lands3
Utility lands7
Taplands3
Combat Damage Synergy: token swarm strategy, 2 extra combats, 5 haste enablers, 6 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces2
Win conditions2
Combat threats9
Token generators2
Reanimation3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Mana base96Interaction85Threats83
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.