Commander
No commander provided5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(333 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks6
Mana dorks1
Land ramp2
Other acceleration3
Treasure generators1
Draw engines3
Cantrips & burst draw6
Recursion4
Value engines2
Spot removal8
Board wipes4
Stax & hate1
Protection3
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands8
Premium utility lands3
Utility lands5
Taplands5
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, 5 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 36%)+17ⓘ
Combo pieces2
Synergy pieces1
Win conditions2
Combat threats2
Drain effects2
Token generators12
Reanimation2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats94Mana base87Interaction61
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.