Commander
4.8±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence332 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana6
Mana rocks3
Mana dorks1
Land ramp3
Other acceleration5
Treasure generators3
Commander Synergy+1ⓘ
Tutors3
Draw engines3
Cantrips & burst draw9
Recursion4
Value engines11
Counterspells7
Spot removal13
Graveyard hate1
Board wipes2
Protection3
Mana Acceleration+6ⓘ
Dual & shock lands4
Premium utility lands3
Utility lands10
Taplands4
Basic lands3
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces8
Win conditions1
Combat threats4
Clone effects1
Enablers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.8 (Bracket 2)+Game Changers 3→ Bracket 3
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Storm15 cards
15 storm synergies. Chain spells for exponential value.
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Spellslinger13 cards
13 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.