Grub, Storied Matriarch

Commander
BR
3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(230 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana2
1+10
B+6
Mana rocks4
2+6
2+4
2+2
3+4
Other acceleration2
1B+6
1RR+3
Treasure generators1
1B+4
Other1
R+1
Commander Synergy (1 groups)+1
Tutors4
1B+1
2B+7
2B+5
2R+5
Draw engines2
2B+5
2R+2
Cantrips & burst draw8
1B+5
1B+4
2+2
BB+2
1B+1
2B+1
3B+2
3B+1
Recursion3
B+2
1B+2
2B+2
Spot removal8
B+7
1B+5
BR+5
BR+2
BBR+2
2R+1
2R+1
3BR+1
Stax & hate1
3RR+1
Two-Color Mana Base (no fixing needed)+14
Fetchlands1
+5
Dual & shock lands1
+4
Premium utility lands2
+6
+5
Utility lands3
+2
+2
+2
Taplands6
+2
+2
+2
+2
+2
+2
Basic lands2
+14
+9
2 Combo Families (2 lines, Consistency: 98%)+29
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+18
Commander Synergy (1 groups)+1
Combo pieces4
R+5
1RR+2
2RR+10
3RR+4
Synergy pieces14
B+4
R+2
R+1
R+1
1R+5
BR+2
1R+2
1B+1
RR+1
2B+3
2B+2
2R+1
+2 more
Combat threats8
R+2
RR+2
2B+5
1RR+1
2R+1
3R+1
3R+1
5B+1
Sacrifice outlets1
3B+5
Drain effects2
R+2
2R+2
Token generators7
1R+4
1R+4
2R+1
2RR+4
3B+4
3R+4
3BR+1
Reanimation1
1B+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2
Threats95Mana base75Consistency51

0.6 above Bracket 1 ceiling (3)

1.4 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Aristocrats (Commander)16 cards

This deck generates value from sacrificing and recurring creatures.

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Goblin Tribal31 cards

31 goblin creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos2 total

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