Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(347 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana9
Mana rocks2
Other acceleration3
Treasure generators1
Tutors1
Draw engines6
Cantrips & burst draw4
Value engines3
Spot removal6
Board wipes2
Protection1
Mono-Color Mana Base (no fixing needed)+23ⓘ
Mana Acceleration (16 sources)+6ⓘ
Utility lands3
Taplands1
Basic lands1
Mountain+33
3 Combo(s) Detected (Consistency: 51%)+26ⓘ
Combat Damage Synergy: token swarm strategy, 5 haste enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (2 groups)+13ⓘ
Combo pieces6
Synergy pieces3
Win conditions3
Combat threats4
Sacrifice outlets2
Drain effects1
Token generators8
Reanimation1
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats98Mana base70Consistency50
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy24 cards
24 token producers. Go-wide strategies can overwhelm opponents with numbers.
Goblin Tribal14 cards
14 goblin creatures detected. Tribal synergies can create powerful board states.
Burn14 cards
14 damage dealers. Burn opponents down with direct damage.