Commander
3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence218 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp1
Treasure generators3
Commander Draw Engine (Celes, Rune Knight provides card draw)+10ⓘ
Tutors1
Draw engines5
Cantrips & burst draw2
Recursion20
Value engines4
Spot removal6
Board wipes2
Protection6
Dual & shock lands5
+4
+4
+4
+4
+4
Premium utility lands1
+5
Utility lands5
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
Basic lands3
+5
+6
+10
2 Combo Families (2 lines, Consistency: 45%)+21ⓘ
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine, 2 damage multipliers+21ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces4
Synergy pieces25
Combat threats2
Sacrifice outlets1
+4
Drain effects1
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.6 (Bracket 2)+2-card combo→ Bracket 3
Threats95Consistency66Mana base66
✓2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)25 cards
This deck uses the graveyard as a primary resource.
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Reanimator20 cards
20 reanimation effects. Recur creatures and key permanents from the graveyard.
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Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.
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