Celes Rune Knight

Commander
WBR
3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence218 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
1+10
Mana rocks4
2+6
2+5
2+5
3+1
Land ramp1
2W+3
Treasure generators3
2B+3
1RWB+5
3B+3
Commander Draw Engine (Celes, Rune Knight provides card draw)+10
Tutors1
1RWB+5
Draw engines5
RW+3
2B+3
2B+3
3+1
2BB+5
Cantrips & burst draw2
BR+1
1B+1
Recursion20
1B+1
1B+1
BB+1
WB+1
1W+1
2B+2
2R+1
1WB+1
RWB+1
2WB+2
3W+1
3B+1
+8 more
Value engines4
B+1
3R+2
2BB+1
5+2
Spot removal6
W+7
2R+5
2W+2
BBR+2
1WB+2
1WB+2
Board wipes2
XBB+5
RRWWWBB+6
Protection6
W+1
1R+3
1W+2
1W+2
1W+1
3W+2
Dual & shock lands5
+4
+4
+4
+4
+4
Premium utility lands1
+5
Utility lands5
+2
+2
+2
+2
+2
Taplands5
2B+2
+2
+2
+2
+2
Basic lands3
+5
+6
+10
2 Combo Families (2 lines, Consistency: 45%)+21
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine, 2 damage multipliers+21
Commander Synergy (1 groups)+1
Combo pieces4
1B+5
1B+4
3B+10
2WW+5
Synergy pieces25
XBB+3
RW+3
1B+1
BR+1
1B+1
BB+1
WB+1
2B+3
2B+3
2R+1
3+1
2R+1
+13 more
Combat threats2
1R+6
1WB+1
Sacrifice outlets1
+4
Drain effects1
3BB+1
Token generators2
2B+3
4WW+10
Reanimation1
1BBRR+4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.6 (Bracket 2)+2-card combo Bracket 3
Threats95Consistency66Mana base66
2-card combo 1
Game changers — none
Mass land denial — none
Extra turns — none

Themes6 total

Graveyard (Commander)25 cards

This deck uses the graveyard as a primary resource.

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Reanimator20 cards

20 reanimation effects. Recur creatures and key permanents from the graveyard.

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Aristocrats19 cards

19 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos2 total

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