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HomeExplore decksCommanders
U

wizards 101

viaMoxfieldMoxfield·2 views·48m ago

Power level

7.5±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence507 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks2
Other acceleration3
Commander Draw Engine+10ⓘ
Commander Synergy+1ⓘ
Tutors12
Draw engines5
Cantrips & burst draw3
Scry & Surveil2
Recursion4
Value engines2
Other1
Counterspells16
Spot removal6
Board wipes2
Stax & hate1
Mono-Color Mana Base+26ⓘ
Mono-Color Powerhouse Lands+1ⓘ
Utility lands5
Basic lands1
4 Combo Families+38ⓘ
Tempo Control+20ⓘ
Extra Turn Package+5ⓘ
Commander Synergy+1ⓘ
Combo pieces6
Synergy pieces1
Combat threats3
Extra turns1
Enablers1
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4

0.5 above Bracket 3 ceiling (7)

1.5 below Bracket 5 threshold (9)

2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →
✓
Game Changers 1
Minimum Bracket 3
✓
2-card combo 4
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none

Themes7 total

Wizard TribalCore (18 cards)

18 wizard creatures detected. Tribal synergies can create powerful board states.

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Counter ControlCore (16 cards)

16 counterspells. Control the stack and protect key win conditions.

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Go-Wide / WeeniesCore (12 cards)

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos4 total

  • 2-card combos · 4
  • ++
    2 setup prereqs
  • ++
    1 setup prereq
  • ++
    2 setup prereqs
  • ++
    1 setup prereq