Commander
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(189 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks1
Land ramp3
Other acceleration1
Other1
Low Land Count (27/32)+-13ⓘ
Tutors3
Draw engines4
Cantrips & burst draw2
Recursion1
Value engines2
Other2
Spot removal8
Board wipes1
Stax & hate3
Low Land Count (27/32)+-13ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands2
Utility lands3
Taplands1
Other1
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (1 groups)+3ⓘ
Synergy pieces14
Win conditions5
Combat threats18
Sacrifice outlets1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.2 (Bracket 2)+Game Changers→ Bracket 3
Threats92Interaction65Mana base60
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Cat Tribal14 cards
14 cat creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.