Commander
5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence357 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks1
Mana dorks3
Land ramp13
Other acceleration6
Treasure generators1
Tutors1
Draw engines6
Cantrips & burst draw3
Scry & Surveil1
Recursion4
Value engines6
Artifact/enchantment removal1
Spot removal7
Protection4
Mana Acceleration+14ⓘ
Mono-Color Powerhouse Lands+4ⓘ
Mono-Color Mana Base+1ⓘ
Premium utility lands1
Utility lands8
Basic lands1
Combat Damage Synergy+25ⓘ
Synergy pieces5
Win conditions7
Combat threats3
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter13 cards
13 legendary synergies. Legends in the deck grow stronger together.
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Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.