Praetors Jungle

Commander
5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence357 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve−10
Fast mana2
Mana rocks1
Mana dorks3
Land ramp13
Other acceleration6
Treasure generators1
Tutors1
Draw engines6
Cantrips & burst draw3
Scry & Surveil1
Recursion4
Value engines6
Artifact/enchantment removal1
Spot removal7
Protection4
Mana Acceleration+14
Mono-Color Powerhouse Lands+4
Mono-Color Mana Base+1
Premium utility lands1
Utility lands8
Basic lands1
Combat Damage Synergy+25
Synergy pieces5
Win conditions7
Combat threats3
Other3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3

0.2 above Bracket 2 ceiling (5)

1.8 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Stompy / Big Mana23 cards

23 high-impact creatures. Ramp into massive threats that dominate the board.

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Legends Matter13 cards

13 legendary synergies. Legends in the deck grow stronger together.

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Blink/Flicker11 cards

11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.