Commander
5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(345 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Mana dorks3
Land ramp14
Other acceleration5
Treasure generators1
Draw engines6
Cantrips & burst draw4
Spot removal7
Protection4
Mana Acceleration (26 sources)+15ⓘ
Mono-Color Powerhouse Lands (2)+4ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands5
Basic lands1
Forest+27
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 5 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces13
Win conditions5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Speed89Threats86Mana base72
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.