Rigo - Tiny Dangerous Creatures

5.9±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Alternative game-win effectsApproach of the Second Sun,Triskaidekaphile
High confidence(404 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
2 Combo Families (2 lines, Consistency: 68%)+25
Combat Damage Synergy: token swarm strategy, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25
Sacrifice outlets1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.9 → Bracket 3
Mana base92Threats88Interaction83

1.4 above Bracket 2 ceiling (4.5)

0.6 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Go-Wide / Weenies26 cards

26 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro20 cards

20 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Human Tribal11 cards

11 human creatures detected. Tribal synergies can create powerful board states.

Combos2 total