Commander
5.9±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(404 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks3
Mana dorks3
Land ramp4
Commander Draw Engine (Rigo, Streetwise Mentor provides card draw)+10ⓘ
Tutors2
Draw engines8
Cantrips & burst draw1
Recursion2
Value engines4
Counterspells4
Spot removal5
Artifact/enchantment removal1
Board wipes2
Stax & hate2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands4
Dual & shock lands10
Premium utility lands3
Utility lands9
Taplands3
2 Combo Families (2 lines, Consistency: 68%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces3
Synergy pieces5
Win conditions4
Combat threats10
Sacrifice outlets1
Drain effects1
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Mana base92Threats88Interaction83
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies26 cards
26 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro20 cards
20 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.