Commander
6.6±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
High confidence(469 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks15
Mana dorks1
Other acceleration2
Treasure generators2
Draw engines4
Cantrips & burst draw14
Wheels1
Recursion1
Value engines1
Control Strategy Bonus (14 interaction cards)+30ⓘ
Counterspells7
Spot removal5
Artifact/enchantment removal1
Board wipes1
Protection2
Mana Acceleration (22 sources)+12ⓘ
Two-Color Powerhouse Lands (2)+4ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands2
Utility lands10
Taplands5
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces5
Win conditions2
Combat threats3
Sacrifice outlets1
Drain effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 3
Speed90Mana base87Consistency85
-0.1 below Bracket 4 threshold (6.5)
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Artifacts Matter6 cards
6 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm6 cards
6 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.