Commander
3.0±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(173 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Mana dorks2
Land ramp3
Other acceleration1
Other2
Commander Synergy (1 groups)+1ⓘ
Draw engines6
Cantrips & burst draw4
Recursion9
Value engines6
Other3
Spot removal7
Graveyard hate1
Board wipes2
Protection2
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
+8
+5
Dual & shock lands1
+4
Premium utility lands2
+5
+4
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+3
+2
Basic lands2
+10
+11
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine+19ⓘ
Synergy pieces8
+4
Combat threats5
Drain effects2
Token generators3
Reanimation1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Threats82Mana base75Consistency55
Right at the Bracket 2 threshold
2.0 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)11 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain42 cards
42 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.