Yarok – Enter Aether Splendor

Commander
UBG
4.9±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence310 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
1G+5
Mana dorks1
1G+2
Land ramp6
G+1
GU+1
1GU+3
2G+1
2G+1
4+1
Other acceleration6
G+8
G+7
1G+6
1BG+3
2GG+4
3G+4
Commander Synergy (1 groups)+1
Draw engines9
1B+5
1U+1
1GU+3
2G+1
3G+5
3U+5
2BB+5
3UU+1
6+3
Cantrips & burst draw6
UB+2
2U+2
2G+1
4+1
4U+1
3G/UG/U+1
Recursion2
1GG+5
1BG+3
Value engines10
4+5
2UU+3
3U+3
4+2
2UU+2
3U+1
3U+1
3U+1
4G+1
4U1U+1
Other1
3+1
Counterspells1
2U+3
Spot removal9
1U+5
UB+2
2+1
2B+6
2U+2
2G+2
3UU+5
3G/UG/U+1
4U/BU/B+1
Board wipes1
3BBB+1
Protection3
1U+1
2GG+1
4UU+1
Mana Acceleration (14 sources)+4
Dual & shock lands4
+6
+6
+5
+4
Premium utility lands2
+5
+4
Utility lands12
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
2U+2
+2
+2
+2
+2
+2
Basic lands3
+4
+6
+2
6 Combo Families (6 lines, Consistency: 40%)+35
Combat Damage Synergy: token package, 2 evasion enablers+10
1 extra turn effect+5
Combo pieces10
G+1
1U+8
2U+11
3+7
1GG+4
4+8
2GG+1
3G
4UU+4
4U1U+3
Synergy pieces2
1B+1
3BBB+1
Win conditions3
2UU+6
4G+1
4GGG+2
Combat threats4
3+1
2G+1
2GG+1
3UU+1
Token generators2
2G+4
2BB+5
Clone effects3
3U+6
3U+5
2UU+2
Extra turns1
6+6
Other4
1G+3
3+7
3U+8
6+3

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.9 → Bracket 2
Threats96Mana base81Consistency68

1.9 above Bracket 1 ceiling (3)

0.1 below Bracket 3 threshold (5)

Extra turns 1
Game changers — none
Mass land denial — none
2-card combo — none

Themes6 total

Energy22 cards

22 energy cards. Accumulate and spend energy for powerful effects.

,,,,
Blink/Flicker20 cards

20 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

,,,,
Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,

Combos6 total

  • ++
  • +++
  • +
  • +++
  • ++
  • ++