Commander
4.9±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence310 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana dorks1
Land ramp6
Other acceleration6
Commander Synergy (1 groups)+1ⓘ
Draw engines9
Cantrips & burst draw6
Recursion2
Value engines10
Other1
Counterspells1
Spot removal9
Board wipes1
Protection3
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands4
+6
+6
+5
+4
Premium utility lands2
+5
+4
Utility lands12
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
+2
Basic lands3
+4
+6
+2
6 Combo Families (6 lines, Consistency: 40%)+35ⓘ
Combat Damage Synergy: token package, 2 evasion enablers+10ⓘ
1 extra turn effect+5ⓘ
Combo pieces10
Synergy pieces2
Win conditions3
Combat threats4
Token generators2
Clone effects3
Extra turns1
Other4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 2
Threats96Mana base81Consistency68
1.9 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (5)
✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Energy22 cards
22 energy cards. Accumulate and spend energy for powerful effects.
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Blink/Flicker20 cards
20 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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