Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(458 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks9
Other acceleration6
Treasure generators2
Commander Draw Engine (Y'shtola, Night's Blessed provides card draw)+18ⓘ
Commander Synergy (1 groups)+2ⓘ
Draw engines9
Cantrips & burst draw1
Value engines3
Counterspells3
Spot removal11
Board wipes2
Stax & hate5
Protection5
Mana Acceleration (16 sources)+6ⓘ
Fetchlands4
Dual & shock lands13
Premium utility lands2
Utility lands9
Taplands1
Tempo Control (lockout lethality)+10ⓘ
Combat Damage Synergy: 1 evasion enabler, 1 damage multiplier+7ⓘ
Synergy pieces2
Combat threats1
Drain effects1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Mana base93Interaction90Speed85
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Voltron16 cards
16 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Enchantress12 cards
12 enchantment synergy cards. Deck rewards you for casting enchantments.
Storm9 cards
9 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.