Commander
2.9±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(154 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks6
Land ramp4
Other acceleration6
Treasure generators1
Low Land Count (7/26)+-48ⓘ
Tutors2
Draw engines7
Cantrips & burst draw2
Spot removal6
Board wipes1
Stax & hate1
Mono-Color Mana Base (no fixing needed)+80ⓘ
Mono-Color Powerhouse Lands (4)+13ⓘ
Mana Acceleration (20 sources)+10ⓘ
Low Land Count (7/26)+-48ⓘ
Utility lands6
Combat Damage Synergy: token swarm strategy, 6 token doublers, 1 evasion enabler+25ⓘ
2 Combo(s) Detected (Consistency: 66%)+24ⓘ
Combo pieces3
Synergy pieces1
Win conditions4
Combat threats13
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Threats87Speed71Mana base70
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters31 cards
31 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.