Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence280 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana4
Mana rocks5
Mana dorks2
Land ramp3
Tutors1
Draw engines2
Cantrips & burst draw12
Recursion1
Value engines2
Spot removal8
Board wipes1
Stax & hate1
Protection7
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands4
+5
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands3
+2
+2
+2
Taplands3
+2
+2
Basic lands2
+12
+12
Combat Damage Synergy: token swarm strategy+19ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces18
Win conditions2
Sacrifice outlets1
Drain effects3
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Threats88Mana base66Interaction62
1.2 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Tokens (Commander)21 cards
This deck generates and leverages a wide board of creature tokens.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.