Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence189 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks3
Mana dorks3
Land ramp3
Other acceleration3
Treasure generators1
Tutors1
Draw engines2
Cantrips & burst draw7
Recursion2
Value engines4
Spot removal5
Artifact/enchantment removal1
Board wipes2
Protection7
Two-Color Mana Base (no fixing needed)+12ⓘ
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands2
+4
+4
Premium utility lands1
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands4
+3
+2
+2
Basic lands2
+15
+9
Combat Damage Synergy: token package, 1 token doubler, 1 extra combat, 1 haste enabler, 2 evasion enablers, 5 damage multipliers+25ⓘ
1 Combo Family (1 lines, Consistency: 49%)+18ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces1
Synergy pieces18
Win conditions4
Combat threats4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.3 (Bracket 2)+2-card combo→ Bracket 3
Threats85Mana base75Speed57
✓2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Voltron (Commander)17 cards
This deck is built around equipping or enchanting the commander for commander damage.
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Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
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