Anzrag Hurricane

Commander
RG
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence189 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana3
1+10
3G+1
4RG+1
Mana rocks3
2+6
1G+4
1R/G+2
Mana dorks3
G+5
G+5
RG+1
Land ramp3
2G+5
2G+5
3G+2
Other acceleration3
RG+2
3G+3
3G+1
Treasure generators1
1RG+4
Tutors1
3G+2
Draw engines2
2G+5
3G+5
Cantrips & burst draw7
R+5
G+2
1G+1
2G+1
4G+1
4G+1
4GG+6
Recursion2
G+1
1GG+5
Value engines4
1G+4
3G+2
3G+1
4RR+3
Spot removal5
G+1
1G+1
2G+6
2R+5
2RG+7
Artifact/enchantment removal1
G+6
Board wipes2
2R+1
8R+5
Protection7
XG+1
G+1
2+6
2+4
2+1
3+1
3G+1
Two-Color Mana Base (no fixing needed)+12
Mana Acceleration (15 sources)+5
Dual & shock lands2
+4
+4
Premium utility lands1
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands4
1R/G+2
+3
+2
+2
Basic lands2
+15
+9
Combat Damage Synergy: token package, 1 token doubler, 1 extra combat, 1 haste enabler, 2 evasion enablers, 5 damage multipliers+25
1 Combo Family (1 lines, Consistency: 49%)+18
Commander Synergy (1 groups)+2
Combo pieces1
3G
Synergy pieces18
G+1
1R+1
2G+4
3+2
3+1
1RG+1
2R+1
3+1
3R+10
3G+2
4+2
2RG+2
+6 more
Win conditions4
1R+1
1GGGG+2
4RR+3
7+1
Combat threats4
G+1
RG+1
2RG+1
4RR+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.3 (Bracket 2)+2-card combo Bracket 3
Threats85Mana base75Speed57
2-card combo 1
Game changers — none
Mass land denial — none
Extra turns — none

Themes6 total

Voltron (Commander)17 cards

This deck is built around equipping or enchanting the commander for commander damage.

,,,,
Stompy / Big Mana13 cards

13 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
Legends Matter12 cards

12 legendary synergies. Your legends grow stronger together.

,,,,

Combos1 total

  • +