Go-Wide / Weenies Deck

Commander
No commander provided
2.1±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(102 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Protection1
Mana Acceleration (28 sources)+15
Low Land Count (7/26)+-48
Premium utility lands1
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 2 evasion enablers, aristocrats engine+25
Drain effects1
Reanimation1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.1 → Bracket 1
Speed73Threats61Interaction33

1.1 above Bracket 0 ceiling (1)

0.9 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Go-Wide / Weenies25 cards

25 low-cost creatures. Swarm the board and pump for lethal attacks.

Stompy / Big Mana23 cards

23 high-impact creatures. Ramp into massive threats that dominate the board.

Druid Tribal20 cards

20 druid creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.