Commander
2.5±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(136 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Mana rocks5
Counterspells2
Spot removal10
Graveyard hate1
Other2
Utility lands5
Taplands2
Combat Damage Synergy: 1 haste enabler+2ⓘ
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Interaction60Mana base44Speed26
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron18 cards
18 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Cantrips12 cards
12 cantrips. Cheap spells that replace themselves for velocity.
Unblockable / Evasion8 cards
8 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.