Commander
2.1±0.35
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Commander combat pressure
High confidence(96 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks4
Other acceleration2
Treasure generators1
Tutors1
Draw engines1
Cantrips & burst draw9
Wheels2
Recursion1
Value engines13
Other2
Counterspells3
Spot removal11
Board wipes1
Fetchlands3
Dual & shock lands2
Premium utility lands2
Utility lands7
Taplands4
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces14
Combat threats10
Drain effects1
Token generators4
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.1 → Bracket 1
Mana base76Threats56Consistency33
1.1 above Bracket 0 ceiling (1)
0.9 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter19 cards
19 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Legends Matter19 cards
19 legendary synergies. Your legends grow stronger together.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.