Commander
3.2±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(174 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Mana rocks3
Low Land Count (13/30)+-43ⓘ
Tutors2
Draw engines3
Cantrips & burst draw4
Recursion1
Value engines4
Counterspells3
Spot removal2
Board wipes2
Stax & hate3
Protection1
Mana Acceleration (12 sources)+2ⓘ
Low Land Count (13/30)+-43ⓘ
Premium utility lands1
Utility lands9
Taplands4
1 Combo(s) Detected (Consistency: 62%)+20ⓘ
Combat Damage Synergy: token swarm strategy, aristocrats engine+19ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3ⓘ
Combo pieces1
Synergy pieces1
Win conditions2
Combat threats4
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 3.2 (Bracket 2)+Mass Land Denial→ Bracket 4
Threats74Interaction61Speed47
✓
Game changers 1
✓
Mass land denial (2)
✓
Extra turns (1)
✕2-card combo — none
Themes7 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.