Jorn, God of Winter

3.2±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(174 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
1 Combo(s) Detected (Consistency: 62%)+20
Combat Damage Synergy: token swarm strategy, aristocrats engine+19
1 extra turn effect+5
Tempo Control (lockout lethality)+3
Combo pieces1
Synergy pieces1
Reanimation1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 3.2 (Bracket 2)+Mass Land Denial Bracket 4
Threats74Interaction61Speed47
Game changers 1
Mass land denial (2)
Extra turns (1)
2-card combo — none

Themes7 total

Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

Voltron9 cards

9 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Aggro9 cards

9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos1 total