Commander
8.9±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.5
High confidence633 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana6
+7
Mana rocks1
Mana dorks2
Land ramp4
Treasure generators1
Commander Draw Engine (Dina, Essence Brewer provides card draw)+10ⓘ
Tutors5
Draw engines5
Cantrips & burst draw2
Scry & Surveil1
Recursion4
Value engines6
Artifact/enchantment removal1
Spot removal5
Graveyard hate1
Board wipes3
Edict effects4
Protection2
Two-Color Powerhouse Lands (4)+15ⓘ
Mana Acceleration (13 sources)+1ⓘ
Dual & shock lands2
+6
+4
Premium utility lands3
+5
+5
+5
Utility lands6
+4
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands2
+7
+7
11 Combo Families (11 lines, Consistency: 94%)+72ⓘ
Combat Damage Synergy+23ⓘ
Commander Synergy (1 group)+1ⓘ
Combo pieces10
Synergy pieces19
+4
+3
Win conditions1
Combat threats1
Drain effects1
Token generators9
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.9+Game Changers 6→ Bracket 4
1.9 above Bracket 3 ceiling (7)
0.1 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 6
Minimum Bracket 4
✓
2-card combo 11
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)20 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain26 cards
26 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
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