Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(398 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks2
Other acceleration1
Treasure generators1
Low Land Count (28/33)+-13ⓘ
Tutors2
Draw engines3
Cantrips & burst draw1
Scry & Surveil1
Recursion2
Value engines3
Spot removal7
Graveyard hate1
Board wipes4
Stax & hate2
Protection4
Two-Color Powerhouse Lands (1)+1ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Low Land Count (28/33)+-13ⓘ
Fetchlands8
Dual & shock lands3
Utility lands6
4 Combo(s) Detected (Consistency: 58%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 4 tribal lords, aristocrats engine+25ⓘ
Combo pieces6
Synergy pieces5
Combat threats5
Sacrifice outlets4
Drain effects1
Token generators5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Threats96Interaction76Mana base75
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes9 total
Aristocrats26 cards
26 sacrifice/death synergies. Drains opponents while generating value from deaths.
Goblin Tribal16 cards
16 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.