4.4±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence295 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks5
Land ramp1
Treasure generators5
Other1
Tutors1
Draw engines8
Cantrips & burst draw8
Recursion3
+2
Value engines3
Counterspells2
Spot removal7
Board wipes5
Stax & hate1
Protection5
Soft interaction1
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
+5
Dual & shock lands2
+5
+4
Premium utility lands2
+6
+5
Utility lands8
+3
+2
+2
+2
+2
+2
+2
+2
Taplands3
+3
+2
+2
Basic lands2
+9
+10
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 1 damage multiplier+14ⓘ
Synergy pieces3
Win conditions1
Combat threats5
Token generators4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Consistency82Mana base69Speed64
1.4 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Voltron9 cards
9 equipment/auras. Stack these on the commander for one-shot commander damage kills.
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Chaos9 cards
9 chaos effects. Embrace randomness with coin flips and dice rolls.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power4.5→4.4-0.1
BracketB2→B2
Vectors
Velocity
63→64
+1
Consistency
80→82
+2
Interaction
78→46
-32
Efficiency
75→69
-6
Lethality
62→58
-4
Card Changes
Removed (2)