Commander
4.5±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(301 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana8
Mana rocks4
Other acceleration2
Treasure generators7
Commander Draw Engine (Clive, Ifrit's Dominant provides card draw)+10ⓘ
Draw engines8
Cantrips & burst draw2
Wheels1
Counterspells2
Spot removal5
Board wipes3
Stax & hate3
Protection1
Mono-Color Mana Base (no fixing needed)+12ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands1
Utility lands3
Taplands3
Basic lands1
Mountain+32
Combat Damage Synergy: token package, 7 haste enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Synergy pieces8
Win conditions9
Combat threats2
Drain effects1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Threats89Speed76Consistency70
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.