Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(226 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana rocks7
Land ramp1
Other acceleration1
Low Land Count (3/30)+-68ⓘ
Tutors2
Draw engines3
Cantrips & burst draw3
Recursion1
Value engines2
Spot removal10
Board wipes2
Stax & hate3
Two-Color Mana Base (no fixing needed)+128ⓘ
Mana Acceleration (12 sources)+2ⓘ
Low Land Count (3/30)+-68ⓘ
Premium utility lands2
Taplands1
Combat Damage Synergy: token package, 1 token doubler, aristocrats engine+19ⓘ
Synergy pieces12
Combat threats3
Drain effects2
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats85Mana base75Interaction65
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter13 cards
13 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Stompy / Big Mana7 cards
7 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.