Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(388 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Mana dorks1
Land ramp8
Other acceleration1
Treasure generators1
Draw engines7
Cantrips & burst draw3
Recursion12
Value engines4
Counterspells3
Spot removal4
Protection4
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands3
Utility lands10
Combat Damage Synergy: token package, 1 token doubler, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces1
Synergy pieces6
Win conditions1
Combat threats1
Drain effects2
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base92Threats81Consistency76
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Graveyard/Reanimator14 cards
14 graveyard synergies. Use your graveyard as a second hand.
Landfall11 cards
11 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.