Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(282 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks9
Other acceleration1
Treasure generators1
Other1
Draw engines5
Cantrips & burst draw5
Wheels2
Recursion1
Counterspells2
Spot removal8
Artifact/enchantment removal1
Board wipes1
Stax & hate3
Protection3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands3
Utility lands2
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, 1 damage multiplier+9ⓘ
Commander Synergy (1 groups)+5ⓘ
Synergy pieces1
Win conditions2
Combat threats11
Drain effects6
Token generators3
Extra turns1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Threats83Consistency67Interaction65
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats (Commander)8 cards
This deck generates value from sacrificing and recurring creatures.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.