Commander
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(390 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana5
Mana rocks2
Mana dorks7
Land ramp3
Other acceleration1
Treasure generators1
Draw engines5
Cantrips & burst draw5
Recursion1
Value engines4
Spot removal5
Graveyard hate3
Board wipes1
Protection1
Two-Color Mana Base (no fixing needed)+10ⓘ
Mana Acceleration (18 sources)+8ⓘ
Fetchlands1
+5
Dual & shock lands2
+4
+4
Premium utility lands2
+6
+5
Utility lands3
+2
+2
+2
Taplands1
+2
Basic lands2
+16
+9
6 Combo Families (6 lines, Consistency: 40%)+35ⓘ
Combat Damage Synergy: token package, 2 token doublers, aristocrats engine+25ⓘ
Combo pieces8
Synergy pieces30
Win conditions1
Sacrifice outlets4
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats99Mana base75Speed70
0.9 above Bracket 2 ceiling (5)
1.1 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Tokens (Commander)34 cards
This deck generates and leverages a wide board of creature tokens.
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Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
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