Magical Mushroom Men

Commander
BG
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(390 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana5
1+10
BG+2
1B+1
3+4
2BG+6
Mana rocks2
2+6
2+5
Mana dorks7
G+5
G+2
BG+2
1G+1
2G+2
2G+1
3G2G+5
Land ramp3
1G+6
2+5
2G+3
Other acceleration1
3G+1
Treasure generators1
3B+3
Draw engines5
1+8
G+5
2G+3
2BB+5
3BG+5
Cantrips & burst draw5
B+5
1G+2
1B+1
1B+1
2G+2
Recursion1
2G+2
Value engines4
2G+2
3G+1
3G+1
3GG+3
Spot removal5
B+1
1B+2
2G+6
1BG+2
2BG+2
Graveyard hate3
BG+4
GG+4
2BG+2
Board wipes1
2BG+6
Protection1
2G+3
Two-Color Mana Base (no fixing needed)+10
Mana Acceleration (18 sources)+8
Fetchlands1
+5
Dual & shock lands2
+4
+4
Premium utility lands2
+6
+5
Utility lands3
+2
+2
+2
Taplands1
+2
Basic lands2
+16
+9
6 Combo Families (6 lines, Consistency: 40%)+35
Combat Damage Synergy: token package, 2 token doublers, aristocrats engine+25
Combo pieces8
G+4
1G+6
3+6
2G+6
3G+11
3B+10
3G+4
3GG+7
Synergy pieces30
G+4
1B+5
1G+4
BG+4
GG+4
1G+4
1B+2
1G+2
BG+2
2B+5
2G+2
2G+2
+18 more
Win conditions1
4+4
Sacrifice outlets4
BG+4
1B+1
1B+1
2BB+5
Drain effects1
2B+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.9 → Bracket 3
Threats99Mana base75Speed70

0.9 above Bracket 2 ceiling (5)

1.1 below Bracket 4 threshold (7)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

Tokens (Commander)34 cards

This deck generates and leverages a wide board of creature tokens.

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Aristocrats20 cards

20 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Go-Wide / Weenies10 cards

10 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos6 total

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