Commander
3.0±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence172 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Mana rocks3
Mana dorks1
Land ramp6
Treasure generators1
Minor treasure1
Other acceleration2
Commander Draw Engine+15ⓘ
Tutors2
Draw engines3
Cantrips & burst draw5
Scry & Surveil2
Recursion6
Value engines2
Spot removal15
Graveyard hate1
Board wipes3
Edict effects2
Protection4
Two-Color Mana Base+10ⓘ
Premium utility lands1
Taplands6
Basic lands2
Combat Damage Synergy+25ⓘ
Synergy pieces7
Win conditions1
Combat threats6
Sacrifice outlets2
Drain effects4
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.0 → Bracket 2
Right at the Bracket 2 threshold
2.0 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Artifacts Matter6 cards
6 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Clones5 cards
5 clone effects. Copy the best threats on the battlefield.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.