Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(454 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks7
Land ramp1
Other acceleration3
Treasure generators1
Tutors3
Draw engines7
Cantrips & burst draw1
Recursion3
Counterspells3
Spot removal3
Stax & hate2
Protection2
Two-Color Powerhouse Lands (6)+20ⓘ
Mana Acceleration (16 sources)+6ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands12
Taplands5
4 Combo(s) Detected (Consistency: 81%)+36ⓘ
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 5 damage multipliers+25ⓘ
Combo pieces6
Synergy pieces2
Win conditions7
Combat threats1
Drain effects8
Token generators1
Reanimation3
Damage multipliers1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Threats97Mana base88Speed74
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Demon Tribal14 cards
14 demon creatures detected. Tribal synergies can create powerful board states.
Group Slug8 cards
8 group slug effects. Damage everyone equally, then break parity.