Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(392 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Treasure generators6
Low Land Count (33/35)+-5ⓘ
Draw engines8
Cantrips & burst draw2
Value engines2
Spot removal4
Stax & hate4
Low Land Count (33/35)+-5ⓘ
Fetchlands3
Dual & shock lands12
Premium utility lands4
Utility lands8
Taplands1
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 extra combat, 3 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (2 groups)+14ⓘ
Synergy pieces13
Win conditions1
Combat threats10
Drain effects4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats98Mana base91Interaction60
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy38 cards
38 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter20 cards
20 legendary synergies. Your legends grow stronger together.
Aggro20 cards
20 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.